package ngocthien.game;

import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.opengl.font.Font;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class Global {
	public static final int CAMERA_WIDTH = 720;
	public static final int CAMERA_HEIGHT = 480;
	
	public static Camera mCamera=null;
	public static Scene mMainScene=null;
	
	public static BitmapTextureAtlas mBackgroundTexture=null;
	public static TextureRegion mBackgroundTextureRegion=null;
	public static Font mFont=null;
}
